Coins burst from defeated monsters and tinkle delightfully when collected. Enemies emit a satisfying slap when clicked upon, and splat or burst or wilt with a crunchy, unique sound effect. It's worth noting that all of this is well presented. Once you've levelled your heroes past a certain point and raised enough gold, you can purchase passive buffs - which in the early-game, mainly just increase DPS - or active buffs such as one that causes you to automatically click ten times a second for thirty seconds. Instead, your damage output per second is dealt automatically by your roster of heroes, each of whom can be levelled and unlocked using the gold spilled by the monsters you steadily defeat. The monsters - spiders, crabs, green jellies, living plants and trees - can't attack you and, despite the game's name, clicking only has a marginal extra effect on your damage output after you've unlocked your second adventurer. In Clicker Heroes, you're a squad of adventurers fighting a steady stream of monsters. In short: I left my PC on while I went away, and so I continued to progress. Whenever the game is running, a number - money, damage output, candies, one measure of progress or a dozen - continues to increase. Idle games, if you're not aware, are those where you play them in part by leaving them running even when not actively engaging with them. It's an idle game initially released last year and which, since its arrival on Steam in May, has been sat firmly in the top ten of the most played Steam games. In fact, I'm writing this on a train after two days away from home and technically I'm playing Clicker Heroes even now.
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